Aug 14, 2005, 02:52 AM // 02:52
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#141
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: The Ferocious Heros of Tyria
Profession: W/N
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Hey I just recently changed my W/E to a W/N but im having trouble making him effective. What are some good suggestions for a W/N for PVP?
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Aug 14, 2005, 08:37 PM // 20:37
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#143
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Journeyman
Join Date: Jul 2005
Profession: R/Mo
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Someone might have mentioned this already, but i found a useful poison/bleeding stacker build
it's been a while since i used it, and i forgot most of the stats...sorry.
sever artery
gash
galrath slash/power atk/pure strike/Final Thrust
healing signet
apply poison
Tiger's fury
Gladiator's Defense {E}
EDIT: found the attribute points
Strength 11+1
Swordsmanship 9+1
Beastmastery 8
Wilderness Survival 10
it's a good killer in competition arenas, seeing as most of the time the teams don't have a good monk to remove the conditions. before you get into a fight, use apply poison. then move in and use sever artery on your chosen target. use your damage dealing skill (Galrath Slash, etc.) to bring down their HP and Tiger's Fury to finish it before they can use any healing skills.
when used against a good (and prepared monk) this build is pretty much useless, so Tombs is out of the question.
Last edited by heist23; Aug 16, 2005 at 03:16 AM // 03:16..
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Aug 16, 2005, 06:07 PM // 18:07
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#144
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Ascalonian Squire
Join Date: Aug 2005
Guild: The Dark Bretheren
Profession: W/Mo
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pve?
What is pve mean?
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Aug 16, 2005, 07:47 PM // 19:47
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#145
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Belgium
Guild: Dynasty Warriors [DW]
Profession: A/W
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Warrior/Monk
Axe Mastery: 11+2
Strength: 10+1
Healing Prayers: 10
1. Battle Rage [Elite]
2. Dismember
3. Axe Rake
4. Penetrating Blow
5. Executioner's Strike
6. Mending
7. Live Vicariously
8. Ressurection Signet
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Aug 16, 2005, 08:27 PM // 20:27
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#146
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Krytan Explorer
Join Date: Jul 2005
Profession: R/Me
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PvE means Player Vs. Environment.
L
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Aug 21, 2005, 12:56 PM // 12:56
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#147
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Krytan Explorer
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Quote:
Originally Posted by Stormbringer
What you guys think?
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That by filling your bar with self-heals and defensive stances you'll be ignored and killed last. Who the heck is actually targeting you with damage in tombs?
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Aug 23, 2005, 09:06 PM // 21:06
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#148
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Ascalonian Squire
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I beat the game with just henchmen using this build. This is also the current farming build I use for the Ring of Fire and Droknar's Forge areas. This is a "pure warrior" build, it doesn't matter what your secondary profession is.
Hammer Mastery: 12+3+1
Strength: 9+1
Tactics: 9+1
(enough extra for a 4th attrib level 3)
"For Great Justice"
Backbreaker (IMHO the best skill in the game, 4 seconds of knockdown!)
Crushing Blow
Irresistible Blow
Sprint
Balanced Stance
Endure Pain
Healing Signet/Capture Signet/Resurrection Signet/or secondary skill
Using a Fiery Giant Slayers Hammer of Hammer Mastery, Fire dmg 19-35, damage +15% (while in a stance), Hammer Mastery +1 (15% chance using skills), and wearing all Gladiator armor for the energy boost, except the headgear, which is a Dwarven Helm, for the +1 Hammer Mastery.
The idea is to build up Backbreaker as soon as possible, and then use it! While they lay on the ground hit them with Crushing Blow, and now they have a deep wound too. I'm always in a stance, alternating between Balanced Stance and Sprint, and with Balanced Stance on I can't be knocked down, very useful against the Tundra Giants and Summit Herders.
This is a fairly effective PvP build, while most warriors are ignored at first, you start getting noticed when you lay out the caster for 4 seconds, lol. You need some support with this build of course, can't use Backbreaker without adrenaline, and blindness is one thing that make it difficult to build up, so if you want to take care of yourself, take along something that will remove it. I use W/R and that gives me "Antidote Signet", or W/Mo can give you "Purge Conditions".
In the latter part of the game, this is a fun build to play while you switch secondary professions, I've played them all, swapping out the last 2 skills for whatever profession I am at the time. With Ranger, you can take "Charm Animal" along so you can level up a pet, or apply poison, or switch to Elementist and grab "Aftershock", which works nice with "Backbreaker". I've tried Monk and taken along "Mending", which helps if your healer is a slacker, and even Mesmer which gives me access to a whole ton of interrupt skills. The only one I haven't really tried is Necromancer, but there are lots of builds posted here for that.
Swapping in Frenzy for the last skill helps build up Backbreaker too, but a third stance isn't really necessary, since Balanced lasts 16 seconds with a 30 second recharge, and Sprint 12 seconds with a 20 second recharge, allowing you to almost always be in a stance anyway.
Warriors are a lot of fun to play, you are always right in the center of the action, and the options you have for builds and skill selections are countless. Take your time and study each skill, pick an Elite, and make the rest of your build to enhance and support it, and you'll do well. The biggest drawback to warrior is the energy pool, but if you choose your skills carefully this can be overcome.
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Aug 24, 2005, 01:49 AM // 01:49
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#149
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Frost Gate Guardian
Join Date: Jun 2005
Location: England
Guild: Angry Businessmens [aB]
Profession: E/
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problem with battle rage is that it takes up the elite slot. if you have the energy, i find it preferable to run frenzy + for great justice. most builds will have frenzy anyway.
with the hammer builds i run it leaves you free to stick in whatever elite you want - backbreaker, earth shaker etc.
normally i dont like berzerker stance because of the long downtime and the fact that using an attack skill cancels the stance.
but running berzerker stance + for great justice can get your adrenaline up really fast. you can build up to a very fast earth shaker/aftershock by using a furious hammer haft + berzerker stance + for great justice. when you are on full adrenaline, cast glyph of lesser energy, earth shaker, then cast aftershock for a free cast. thats the only way ive been able to run a quick adrenaline gathering build with knockdown/aftershock.
in most cases though i would prefer to use frenzy + sprint + for great justice instead of battle rage. i would nearly always include frenzy and sprint in the builds i use anyway, so its not like im giving up loads of skill slots in many cases.
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Aug 24, 2005, 11:26 PM // 23:26
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#150
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Jungle Guide
Join Date: Aug 2005
Guild: Arcana Animi [ARAN] (Currently recruiting)
Profession: W/
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Quote:
Originally Posted by Doof
15-22 15% while health over 50% zealous sword of fortitude
16ar Str Shield, +45 -2 while health over 50%
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+45 health while hexed?
Its a hell of a shield anyway!
BTW why not using trolls unguent? cause its slow?
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Aug 27, 2005, 04:05 AM // 04:05
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#151
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Lion's Arch Merchant
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Every district i go in, people want a Knockdown/Aftershock Warrior or a Warrior/Ranger with Axes and Tiger's Fury. Nobody seems to want to use swords anymore, why is that? I really dont think Axes are any better, its just how you use it.
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Aug 27, 2005, 06:53 PM // 18:53
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#152
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Jungle Guide
Join Date: Aug 2005
Guild: Arcana Animi [ARAN] (Currently recruiting)
Profession: W/
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Quote:
Originally Posted by Raumoheru
Every district i go in, people want a Knockdown/Aftershock Warrior or a Warrior/Ranger with Axes and Tiger's Fury. Nobody seems to want to use swords anymore, why is that? I really dont think Axes are any better, its just how you use it.
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I think the weapons are all 3 balanced. Personally I prefer to hit fast. With sword my fav skills are Hundred blades* and final thrust. Sword/str W are more versatile IMO.
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Aug 31, 2005, 03:15 PM // 15:15
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#153
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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People think conditions are going to be removed 190% of the time and since it's that 'weak', they don't want it.
My idea is that you want the enemy to deal with as many PROBLEMS as possible forcing them to HAVE to bring the correct countermeasures. Killing them is the final goal for any team but how fast you get there isn't important. Best to make a team/skill build that forces the enemy to deal with MORE than just damage. Then they HAVE to bring more counters. In the end, they'll die and will be struggling more to stay effective vs. trying to kill you.
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Aug 31, 2005, 05:17 PM // 17:17
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#154
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Krytan Explorer
Join Date: Apr 2005
Guild: Zero Files Remaining [LaG]
Profession: R/Mo
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You have to be quick and watch your enemys health bar with sword you can't miss the final thrust =/. I was doing pretty well last night with my sword charge war
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Sep 01, 2005, 03:51 AM // 03:51
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#155
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Academy Page
Join Date: Aug 2005
Profession: E/Mo
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You guys own, very helpful
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Sep 02, 2005, 09:29 PM // 21:29
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#156
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Academy Page
Join Date: Jun 2005
Guild: Elicit Killjoy [eK]
Profession: W/
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ive recently made a warrior/ranger and im not so sure which direction im going with this character.
Ive played a ranger fully so ive thought apply poison and tigers fury would help.
just looking for some sugestions
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Sep 03, 2005, 01:15 PM // 13:15
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#157
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: W/N
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any comments on this W/N build
Axe 10+2
Strength 8+1
Tactics 8+1
Blood Magic 10
Penetrating Blow or Disrupting Chop
Dismember
Axe Rake
Swift Chop or Rez Signet
Battle Rage {e} or Rush
Life Siphon or Life Transfer {e}
Strip Enchantment
Plague Touch
i'm a bit unsure with Life Transfer because its on a 30 sec cooldown. But if i do use it, Battle Rage will get replaced by Rush
Edit:
i could also go for swords
replacing the axe skills with the basic sword skills
Sever Artery
Gash
Garlath Slash or Final Thrust
Seeking Blade
but if i do go swords and use Final Thrust
i'll use Life Transfer Definitely, cause 1 skill that drains all Adrenaline is alright but 2 of them is too much
Last edited by Zealot of Carthage; Sep 03, 2005 at 02:15 PM // 14:15..
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Sep 03, 2005, 07:10 PM // 19:10
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#158
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: W/N
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i cant say that i liked your build,
sure that would do wonders if you manage to break through and go for their casters.
but the problem pops up if they dont ignore you.
also, I'm kinda iffy with builds that rely on a monk team mate for healing. If you use that build in an Arena, and no monk pops up, your screwed on the healing department.
Wild Blow - i've been thinking bout this skill, its a good skill againts another warrior or ranger, but its drawback is a bit painful for me. But yeah its also painful for the opponent cause you just took down the stance that could've saved their life
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Sep 13, 2005, 01:04 AM // 01:04
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#159
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Ascalonian Squire
Join Date: Sep 2005
Guild: LFG!
Profession: W/Mo
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so tell me, how come swords do so little damage compared to axes and hammers?
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Sep 13, 2005, 01:08 AM // 01:08
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#160
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Ascalonian Squire
Join Date: Sep 2005
Guild: LFG!
Profession: W/Mo
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This is the build i use:
W/E
strength:9 (minor rune)
swordsmanship:13 (superior rune and helm)
earth magic:11
skills:
galrath slash
final thrust
sever artery
sprint
ward against melee
armor of earth
aftershock
res sig
Please give me any tips to improve my build.
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